Recently www.polygon.com reviewed the latest release of the action horror RPG game “Perception”. Developed by previous BioShock engineers, the new Playstation version of perception brings you into the underworld blindness with an unique but mildly disappointing entry into shocking horror games. Read more from the Polygon.com review for a complete insight into this new game for Playstation 4 and other major consoles. Perception launches May 30th 2017, MSRP yet to be disclosed.
Perception is full of interesting ideas, both mechanically and narratively, but it never fully commits. It’s a game about being blind that allows you to see. It’s a game about things that go bump in the night, but those horrors rarely show up to threaten you. There are some strong moments peppered throughout Perception, and some great, chilling histories to uncover in this virtual haunted house, but it plays at much bigger ideas than its surface-level exploration can handle.
Polygon goes into more detail explaining some of the nuances that Perception has to offer and a focus on the shortcoming of the story line as it interacts with game play. Failure is unlikely thanks to the designers allowing you to naviagte the world with little risk of restarting at shaky checkpoints.
Rather than focusing on ghostly roadblocks, Perception’s key to progress is exploration. Clearly inspired by games like Gone Home, its goal is often as simple as walking around, picking up objects of interest and piecing together bits of story from the psychic flashes of dialogue these unlock. Occasionally, you’ll also have to solve a puzzle, though these are rarely anything more complicated than “find a key to unlock this door.”
Read the full review article here: https://www.polygon.com/2017/5/25/15694152/perception-review